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[Print & Play Board Games](http://www.print-and-play.com/)
You can start playing with these board games within a few minutes!
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[GAMES](http://www.print-and-play.com/)
[Isle of Domination](http://www.print-and-play.com/game/isle-of-domination/index.html)
[Snake Clash](http://www.print-and-play.com/game/snake-clash/index.html)
[Rabbit Rumble](http://www.print-and-play.com/game/rabbit-rumble/index.html)
[TriaColor](http://www.print-and-play.com/game/triacolor/index.html)
[Dice roll simulator](http://www.print-and-play.com/extra/dice-roll-simulator.html)
[Random number
generator](http://www.print-and-play.com/extra/dice-roll-simulator.html#random_generator)
[Make money by
selling games](http://www.print-and-play.com/extra/make-money-by-selling-games.html)
Print and Play
Print & Play means, that You download the game in a few PDF files, print them and You are ready to play. You can start playing these games in a few minutes after purchase is made. We construct games to fit in standard A4 pages.
Sometimes it is hard to read them for those who do not have good eyesight. In this case, print them to larger (A3, A2, etc...) pages.
WEBSTORE
FEATURES
[ ](https://sellfy.com/r/FAfx0/)
PAYMENT
METHODS
[ ](https://www.paypal.com/hu/mrb/pal=ZTVLWXQQSJPNY)
RELATED LINKS
[BoardGameGeek](http://boardgamegeek.com/)
[RPG.net](http://www.rpg.net/)
[Six Sided Rhinoceros](http://sixsidedrhino.blogspot.com/)
[
Isle of Domination
](http://www.print-and-play.com/game/isle-of-domination/index.html) strategy, economy Isle of Domination is a turn-based strategy-economy Print&Play board game inspired by Catan, Civilization, Diplomacy and many other great games. Although, Isle of Domination introduces several brand new game-concepts.
Equipment, accessories:
3 1 2 50-100 15 12 [ ](http://www.print-and-play.com/game/isle-of-domination/isle-of-domination_01.jpg) Price: [ $10.00](https://sellfy.com/p/tgrr) Discount price: [ $5.00](https://sellfy.com/p/tgrr) [buy](https://sellfy.com/p/tgrr) No. of players: 2-5 Ideal no. of players: 3-4 Recommended age: 12+ Game length (min): 45-150 Complexity (1-10): 6 Random factor (1-10): 2 [More information](http://www.print-and-play.com/index.html#annotation)
[
Snake Clash
](http://www.print-and-play.com/game/snake-clash/index.html) abstract Snake Clash is a simple and fast Print&Play board game inspired by the game in the Tron movie (1982). The rules of Snake Clash can be learned in 1-2 minutes, so it easily can be a funny part of a house-party.
Equipment, accessories:
1 1 1 [ ](http://www.print-and-play.com/game/snake-clash/snake-clash_01.jpg) Price: [ $2.00](https://sellfy.com/p/UGAS) Discount price: [ $1.00](https://sellfy.com/p/UGAS) [buy](https://sellfy.com/p/UGAS) No. of players: 2-4 Ideal no. of players: 3-4 Recommended age: 8+ Game length (min): 20-40 Complexity (1-10): 2 Random factor (1-10): 4 [More information](http://www.print-and-play.com/index.html#annotation)
[
Rabbit Rumble
](http://www.print-and-play.com/game/rabbit-rumble/index.html) combat, strategy, RPG Rabbit Rumble is a Print&Play board game of the gladiator fight between brutal, mutant, gene-manipulated, steroid-addict battle rabbits.
Equipment, accessories:
5 1 2 50-100 [ ](http://www.print-and-play.com/game/rabbit-rumble/rabbit-rumble_03.jpg) Price: [ $8.00](https://sellfy.com/p/7vmv) Discount price: [ $4.00](https://sellfy.com/p/7vmv) [buy](https://sellfy.com/p/7vmv) No. of players: 1-8 Ideal no. of players: 3-6 Recommended age: 16+ Game length (min): 60-180 Complexity (1-10): 6 Random factor (1-10): 3 [More information](http://www.print-and-play.com/index.html#annotation)
[
TriaColor
](http://www.print-and-play.com/game/triacolor/index.html) abstract, geometry TriaColor is a simple abstract geometric Print&Play board game.
Equipment, accessories:
2 2 10-15 1 1 [ ](http://www.print-and-play.com/game/triacolor/triacolor_01.jpg) Price: [ $3.00](https://sellfy.com/p/UOtD) Discount price: [ $1.50](https://sellfy.com/p/UOtD) [buy](https://sellfy.com/p/UOtD) No. of players: 2-4 Ideal no. of players: 3-4 Recommended age: 12+ Game length (min): 30-60 Complexity (1-10): 3 Random factor (1-10): 6 (1) [More information](http://www.print-and-play.com/index.html#annotation)
Annotations
How to buy our games:
Currently, we sell our games through [Sellfy.com](https://sellfy.com/r/FAfx0/). You can process payments with your [PayPal](https://www.paypal.com/hu/mrb/pal=ZTVLWXQQSJPNY) account. We will provide more payment options later.
Discount price:
If You share the game with your Facebook-friends or Twitter-followers, you can by our games at half price!
Complexity:
The game can be learned very fast and easily if complexity number is low. Usually game duration is short this time. It takes more time to learn the rules of complex games, but they can provide more game-diversity, more variety, and more opportunity to different tactics in gameplay. Some base games have moderate complexity, but later versions and variants of these games will usually offer more complex rules.
Random factor:
Random factor means the impact of goddess Fortune on the outcome of the game. If random factor is high, usually the luckiest player wins. For example, a game of simply rolling dices (and higher number wins) has random factor of 10, while a chess game has only 1. At www.Print-and-Play.com we usually design our games with low random factor. The smartest, the most clever, the best strategist player has the biggest chance to win. But our games have large random factor on game-setup. This means that every game is a completely different, so different tactics can succeed.
A4 pages:
The number of needed pages for the game. In some games, when gameplay includes using of pens/pencils, you need a copy of certain parts of the game (play-field, map, etc...) for every party.
A4 pages per player:
This means, that each player must have a printed page of a character page, economical page, etc...
Dices:
Currently you only need 6-sided dices to play our games.
Markers, coins:
These markers, coins, needles (or any small objects) can be used to mark something on a character, economical, informational page. You can put these markers on numbers, boxes, graphic objects. The color of these markers doesn't matter.
Colored markers, objects:
Usually one color for each player. But in some games colors represent other things. If more than one shapes are shown, it means that each player need more than one type of markers in his/her color. For example, in Isle of Domination each player has cities and armies.
Pen, pencil:
Each player need a pen or pencil to play the game.
Colored brush-pen, pen, pencil:
Each player needs a brush-pen, pen or pencil in different color to play the game.
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