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Rich Games for Learning




by Gareth Brown on 2012/03/02

This fun learning game can be played in pairs with two students or
between a student and an adult. It’s a basic addition and counting
on game using playing cards for primary school and elementary school
students. I hope you and your kids enjoy playing it and feel free to
modify it to suit your needs.


* Basic addition
* Counting on


* A deck of cards
* Counters


* To collect as many counters as you can by placing cards in a row
that equal the target number set by the players at the start of the


* This game is for 2 players so put the students into pairs if you
have a whole class.
* Take all of the jacks, queens, kings and jokers out of the deck of
cards. You will only need ace to ten.

* Using the cards you have taken out place six of them face down in a
rectangular grid 2 by 3. This forms the playing area.

Arrange discarded cards like this. * Decide which number you are
going to aim for, you can choose between 3 and 20 but the numbers
between 5 to 18 work the best. If you pick 20 for example you will
have less card combinations to use that can equal 20.
* Shuffle the cards and deal five to each player. The remaining
cards are placed in a pile face down to be used as the pick-up pile.
* Each player can place one card on the grid at a time, cards need
to be placed face up. Cards can be placed on top of other cards but
not the same as the card being placed. (So a 6 cannot be placed on top
of another 6, an 8 cannot be placed on another 8 etc…)
* When a card is placed on the grid the player then picks up another
card from the pick-up pile so that they always have five cards in
their hand.

* To equal the target number players need to place a card that
creates an addition sum that equals that number. (If the target number
is 15 and a player places a 5 next to a 7 and a 3 then 5 + 7 + 3 = 15)
Players can reach the target number by placing two cards in a row that
equal the number or three cards in a row. However if there are three
cards in a row and only two of them added together equal the target
number horizontally then this does not count as all three cards need
to be added together.

Three numbers in a row. (5 + 7 + 3 = 15)

Two cards in a row. (6 + 9 = 15) * When a player reaches a target
number they score one point and take a counter.
* If a player places a card that equals the target number using
three cards in a row horizontally and two cards in a row vertically
then they score two points.
* The game ends when the players reach a certain time or point
limit, or no more cards can be picked up. The winner is the player
with the most counters at the end of the game.


This game can be modified and the playing area made bigger or in
different shapes. You might like to start with the cards in a 2 x 2
formation instead of a 2 x 3. Once the students become more skilled in
the game you could introduce 2 x 8, 3 x 4, 3 x 5 or anything you would
like. The children will take a bit of time working out the strategies
they can use and will benefit from you playing with them and modeling
some of the possible strategies you would use.

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by Gareth Brown on 2012/03/01

This simple addition game uses playing cards and can be played by two
to four players. It’s a learning game for Primary and Elementary
school students in grades K-2 and teaches counting on and addition of
numbers 10 and below.


* Addition
* Counting on
* Doubling


* A deck of cards
* 4 counters
* A six or ten sided die (1 – 10)


* To move around the playing board and add the numbers together that
you land on by counting on. Try and get the highest score by adding
together the highest numbers.


* Remove all of the jacks, queens, kings and jokers from the card
* Shuffle the cards and place them face up in this formation.
* Each player chooses a corner to start in and places their
counter on the card.
* Each turn a player rolls the die and moves the amount of spaces
shown on the die. They can go anyway they like but cannot retrace
their steps in a single turn.
* The player writes the number down that they landed on and, using
addition and counting on, adds it to their total score.
* If a player lands on an occupied space where another player is
then that number is doubled and added to the score. (If I land on a
space with a 4 on it that is occupied by another player, I double the
4 to make an 8 and add 8 to my total score)
* The game ends when players reach a score limit or a time limit.
* The winner is the player with the highest score.


The students will have more of an opportunity to land on occupied
spaces if there are more players, so use four players if you can. To
make the game slightly more difficult you can add in the Jacks, Queens
and Kings and use them as 11, 12 and 13 respectively. Some card decks
come with an 11, 12 and 13. You can also add in jokers and make them
‘wild’ cards. They could do special things like give the players
as many points as all the other players are sitting on. (If players
are on a 6, 7 and a 10 then the players that landed on the joker
could score 23 points). A joker could also mean that the player can
steal 10 points from another player. Give the children the opportunity
to think of some other bonuses that the joker could give.

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February 24, 2012

A fun grid reference learning game for two players with the aim of
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You can use these grouping activities to form groups for a number of
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A fun game to teach young students movement skills and listening
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game: To mime an action to the instructions of the teacher; [...]

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