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Viral reports are so last year... Find out how to cash in on the latest viral crazy when you....

Learn to Develop and Market Your Own Wildly Popular and Profitable iPhone App - Even on a Limited Budget with No Coding Experience!





Dear Business Owner,

On January 9, 2007, Apple made mobile phone history when it announced the first generation iPhone, and on June 11 of that year created quite a media buzz when they announced that the iPhone - already a hot seller - would support third-party applications.

Fast-forward to 2011, and you can see the impact this little device has had. Nearly 100 million iPhones have been sold; more than 425,000 iPhone apps appear in Apple's app store; mobile marketing has become mainstream.

How are you leveraging this lucrative new market in your business?

If, like a lot of small business owners, you sheepishly answered, "I'm not," then we need to talk.

Dispelling the iPhone App Myths

You're probably thinking to yourself that development of an iPhone app is an expensive, time consuming proposition. And I won't lie to you - it can be both of those. But it doesn't have to be.

The truth is, iPhone app development, even if you pay a designer and a coder, can often be had for under $1000. When you consider the potential ROI on that investment, it's a no-brainer. One app developer made $40,000 in two days with his completely frivolous iFart. And he is far from the only one!

And don't make the mistake of thinking you have to sell your app to make money, either, because the developers of free apps are cashing in, too. Advertising space on iPhone apps is a hot seller, and "lite" versions of paid apps are an incredible lead generating tool.

Finally, you don't have to be a marketing genious to come up with a killer idea and propel it to the tops of the iPhone charts. All you need is a little insight into your market, an open mind, and a willingness to try something new. And I'm here to help you get started.

Take the First Step into the Lucrative iPhone App Market

You know how you resist starting new projects because you're certain it's going to be a lot of work, or that you don't have the skills you need? And then when you finally just do it, you discover it really was pretty easy? Well developing your own iPhone app is the same way. Once you get it done, you'll wonder why you waited so long.

That's not to say there aren't some things you need to know - that's why I created this report. I'll quickly bring you up to speed on everything you need to know to get started, like:

  How to choose your app business model - Yes, you really can make money on a free app...if you know the secret!

  How to find and hire a developer - Make a mistake here and it will cost you. I'll walk you through the steps to finding a trustworthy programmer who won't make you mortgage your home just to pay the bill.

  Where to get the training you need - For the do-it-yourselfer, there's nothing better than a little iPhone app training, and I know just where to go for the most up-to-date information.

It doesn't matter who your market is or what your app does - in fact, it doesn't even matter if you end up not building an iPhone app at all - these basic skills will serve you well throughout your business life. But you will need some more detailed information before you can build your first app.

Discover the Secrets of Building Popular and Profitable iPhone Apps

You don't have to be a software developer to profit from a popular iPhone app, you just have to know how to plan, build, and market your app. And those are skills anyone can learn. This report will walk you step-by-step through the process so you can...

  Find your killer idea - Identify the exact app your market needs and you're virtually ensured it will be a smashing success!

  Plan your budget - Including where (and how) to hire developers, and why a FREE app might be the right choice, even if you spend money on development.

  Market your app - Because even the hottest app won't sell itself I'm sharing 9 proven techniques for turning your app into a superstar.

Now that you've seen how easy it can be to develop and market your own iPhone app, let's look at the nitty-gritty details you need to make your journey smooth.

A Step-By-Step Guide that Virtually Guarantees Your Success

Once you've got your app idea and you've planned out your budget and considered your marketing objectives, it's time to get down to work. That's when you'll want to grab this handy guide, because inside you'll learn...

  How to choose a name for your app that reflects its personality and usefulness (or not!)

  The 5 points browsers look at as they surf for new apps, and how to make sure your new product grabs their attention right from the start.

  The two most difficult hurdles you'll face as an iPhone app maker - and how to easily overcome them.

  How to protect your investment when hiring a developer, including the one contract clause you must include - or risk losing everything.

  The one piece of information every app seller needs to ensure continued improvements and ongoing sales, and how to get it (because Apple won't tell you).


You'll also quickly learn:

  How to decide between paid or free with my 19-point checklist.

  How to advertise your app using a variety of free and paid resources.

  5 Ways to garner a flurry of review activity to propel your app to the top of the charts.

 

Whether you've always wanted to tap into the iPhone market with your very own app, or you've never even considered it, this report will show you exactly how you too can plan, develop, market, and PROFIT FROM an iPhone app - no matter what your niche or who your market is.

When it comes to going viral, you really can't beat the power of the iPhone, and if you're not actively develping an app as a part of your business model, you're missing out on a potential flood of profits. So give my new report a thorough reading - I think you'll be convinced.

But even if you find this report doesn't meet the needs of your business, you'll be glad to know about my...



60-Day Money-Back Guarantee

Your purchase of my report comes with comes with my no-risk, 100%, unconditional money-back, 60-day guarantee!

My special report will help you develop a comprehensive & profitable plan for building your very own iPhone app.

But if, at any time during the next 60 days, you don't feel it makes good on my promise, or helps you in any way, confidently ask for an instant refund.

ClickBank will, at its discretion, allow for the return or replacement of any defective product within 60 days from the date of purchase.





Order Form

YES! Please send me a copy of the report right now so I can learn how other online marketers just like me are using iPhone apps to build a stronger business.

I understand this report will save me months of valuable time and untold amounts of money by teaching me the critical techniques necessary to get my iPhone app in front of millions of users.

[](http://1.145miapps.pay.clickbank.net)
(only $27)

I guarantee that once you read my guide and get started, you’ll be just as excited as I am about the leads and income you'll be generating. You’ll see how an iPhone app can build your credibility, your authority, and your profits - while filling your list with happy customers!

What are you waiting for? Get started today!

Shireen Butz


P.S. Don't forget: This report is backed by my personal guarantee - if you don't find it as helpful as I claimed - if you don't feel you've gained a better understanding of iPhone apps and how they can work for your business, simply request a refund, and I'll issue it right away. So take it for a 60-day spin. I think you'll like what you see!

Here's that link one more time: [How to Make Money with Free and Paid Iphone Apps](http://1.145miapps.pay.clickbank.net)



Disclaimer:  This site and the products and services offered on this site are not associated, affiliated, endorsed, or sponsored by Apple, nor have they been reviewed tested or certified by Apple.


If you have any questions, contact me at: multimil2answers@gmail.com

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In database since 2012-01-07 and last updated on 2012-04-06
 
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