You deserve a career that excites you...
Land your Dream Job in the Games Industry!
Many people imagine having a dream career, a job that they truly love going to every morning, a job that fulfills them, that makes them excited and where they are proud of their work. Making entertainment for millions in the game industry is not impossible. Making video games is one of the top dream jobs, and it can be your job!
Today the games industry is rapidly changing, shifting, and seeping out of its traditional boundaries. Facebook, console, mobile and web - games are everywhere. Now is a once-in-a-lifetime opportunity; there are more game industry jobs today than ever before.
Now is the time to grab yourself a position and find a vibrant career that fulfills you!
There are tried and true ways to become a game designer, artist, or engineer...if you know what to do!
The games industry is exclusive: it is relatively small compared to other job markets. Those who break in don't just get lucky -- they learn the tricks of the trade, the connections to make, and the specific skills to develop.
You can do the same.
We aren't talking just becoming a game tester, but someone who is designing, who is coding, who is creating the art for your favorite titles. You can learn to become someone that game companies are clamoring over to hire. You can develop the skills you need and the tactics you'll want to get the attention of big game publishers and studios. You can craft the resume, find the connections, land the interview, and nail the job.
All it takes is a little know how, a specific plan, battle tested through years of taking students who knew nothing about games to full fledged game developers. A method that you can learn to make your dream career come true...
Introducing Game Development Hero: The Complete Guide to Landing a Job in the Games Industry
Based on the tried-and-true practices developed at the University of Virginia's Student Game Developers, Game Development Hero provides the answers you'll need to make games for a living. With methods tested in an organization that has mastered the art of preparing and funneling students into the game industry year after year, you'll learn what to do and how to do it.
All of the content in this 336 page book is taken from recent graduates who have only been in the industry a few years, having the same opportunities as you. Their advice, their strategies, from the courses they took to how they wrote their interviews, are revealed to you.
No matter your background or your experience, no matter what discipline you're most interested in, Game Development Hero can show you how to make games for a living!
Kick off your Career with Game Development Hero: Instant Edition
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A Proven Method for Success in Games
The format of the book runs in three stages, specifically tailored to give you the highest chance of success in pursuing your career:
Part I: Know How the Game Industry Works
To be successful you need to understand the playing field. You need to know who's evaluating you, what it is they're evaluating, and who you're up against. You need to understand how job opportunities are created, filled, and lost, and how you can set yourself up to be where you eventually want to be. You need to know that you can dream big but still hold on to reality and not spend energy chasing possibilities that don't exist. Understanding what you're getting into is the beginning of getting into it.
Part II: Become a Real Game Developer
Once you know the game, you need to become a player. A good one. The information from this section is where you'll be spending most of your effort over the next months or years, preparing yourself to be a real winner in the game industry job market. People who want to become game developers need to commit to the change within themselves long before they ever get a business card. This section is where you learn how you can build your skills and your experiences to turn yourself into the person you want to be and the person that companies will clamor over.
Part III: Find Your Big Break
Even after you've become a rock star game developer, you aren't in yet. You need to make companies aware of you and convince insiders and recruiters of your talents. This is a process of finding connections and opportunities and then chasing after them effectively. Building a resume, preparing for an interview, and making use of an inside contact are all forms of clawing at an opportunity that a future game developer wants desperately. And when companies see that passion in someone who has truly developed themselves as a hot asset, they're going to make the connection and extend their hand to get you in.
Your Complete Toolkit to Become a Game Developer and Break In
Game Development Hero will give you all the tools you need to break into the games industry, including...
What you can do THIS WEEK to start becoming an Engineer, Artist, or DesignerWhat game recruiters really care about in candidates (and what they don't)How to avoid the common deadly pitfalls in making your own gamesWays to craft an explosive resume, find contacts, and break into the industryInterviews with developers from EA, Zynga, Valve, Sony, and moreAdvice from indie game developers, and an Independent Games Festival Finalist
Build the Skills and Knowledge You Need to Land Your Dream Job!
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Advice and Interviews from Recent Graduates who ended up at EA, Zynga, Sony, and more!
All the content in Game Development Hero is from professional game designers, artists, and engineers who broke into the industry within the past few years, using the exact same technologies and techniques that are available to students today.
Here's a peek at some of the great names that have come together to share their young wisdom in this volume:
John Hable, Sony, Naughty Dog - An engineer who has worked on the critically acclaimed Uncharted series, John shares the importance of projects and how he recommends developing a killer game engineer resume.
Realm Lovejoy, Valve: After working on the student title Narbacular Drop, Realm was scooped up by Valve to take her team's idea and turn it into the critically acclaimed Portal. She shares her insights into how teamwork can translate to a job offer.
Chris Dodge, Zynga: An alumni of UVa's Student Game Developer's Chris landed a job as Mobile Engineer at Zynga before graduating, where his work is seen by players all over the world. Chris discusses life before Zynga and how a key undergrad opportunity helped push his resume over the edge.
Brendon Chung, EA,Blendo Games: After graduating, Brendon worked at EA on a number of titles as a designer before taking off to found his own indie studio. Brendon shares the importance of getting feedback and stepping outside your boundaries.
Marc ten Bosch, Miegakure, IGF - After a short stay at EA, Marc left to work on Miegakure, a four-dimensional platformer that was a Finalist in the Independent Games Festival. He brings wise advice to hopeful game engineers in Game Development Hero.
Nick Clark, thatgamecompany: Part of the team that created the critically acclaimed titles flOw and Flower, Nick defines the importance of focus for those who want to become designers.
Greg Peng, Ready at Dawn Studios: A graduate of Carnegie Mellon's Game Create Society, Greg talks about the key projects that made him into a professional game designer.
Genevieve Tsai, EA, Sanzaru Games: With experience at EA, Activision, and Sanzaru Games, Genevieve discusses how to look out for yourself as a student and find the best opportunities to break in.
Everything You Need to Become Someone Game Companies would Love to Hire...
Game Development Hero is packed full of everything you need to become a game developer and lock down the job you want in the industry. Much more than just a simple guide, the book makes absolutely certain you are equipped with what you need to forge ahead and go where you want to go.
This volume includes:
Where to Find Free Programs and Resources for Building Experience
Some readers are veteran developers, while others and just getting started, and Game Development Hero has resources for all of them. Whether it's finding industrial-grade illustration software for cheap, writing your first program to using advanced API's, or developing for the Xbox 360, everything you need is here.
The ebook contains links and online resources for programs and products for all budgets, many of them free or available with special student discounts (and where to find them). In this day and age, there's no reason why someone shouldn't be able to get up and running as a game developer today.
"It's Up To You!" Developer's Checklist
No book, no matter how good it is, can make you into a game developer on its own. A book can't program a game, connect with industry insiders, or develop a resume. Only you can do that.
That's why Game Development Hero comes with the "It's Up to You!" Checklist, a feature throughout the book that helps guide you through everything you need to do. Full of carefully researched steps proven to build students into artists, designers, and programmers, the Checklist will walk you through the steps for your first game, actions for networking, necessities of picking the right school, and more.
With the Game Development Hero Checklist, all that's left to take care of is your own effort.
Tools for Resumes, Interviews, and Networking
Game Development Hero understands that building your skills is only part of the equation. That's why the book first helps you develop your talents and then continues to walk you through landing a job offer.
This 336 page book has example resumes for artists, engineers, and game designers and provides the key tips for catching the eye of a recuiter. You'll also get prep tools for the industry's most common interview questions, places to network, and more.
You Can Be a Game Designer, Engineer, or Artist, if You Know What to Do!
[Click Here to Order Game Development Hero Now!](#buynow)
BONUS: Order Now and Receive "The Next Frontiers of Game Design" for Free! ($25.95 value!)
Today's game titles are only scratching the surface of what's possible. What will the games of tomorrow look like? What will the games of the future do, and ask players to do? And what challenges and opportunities will await game designers?
In 80 packed pages, The Next Frontiers of Game Design delves into...
Today's Industry: Why the industry is what is is today, with a stalled console cycle, independent titles taking off, and moreDistoring Reality: Alternate Reality games, how they're shaping our non-profits and our political elections, and where they're looking nextBig Brother: Geolocation and identity uses in games, and what it means for players privacy, and designer's abilities, and the future of consumerismBeyond: Future Platforms, the companies that are building them, and why they're going to change everything
Augmented reality, digital fine arts, games for military and medicine, it's all coming. The Next Frontiers of Game Design is complete tour of what's next, following the companies, developers, and new media that are taking games to the next level, and where they're going in the future.
A Time of Great Possibility...
Entertainment and play is only one use of this dynamic medium. Increasingly the potential for games is being used for other purposes, all of which are researched and covered in The Next Frontiers of Game Design, which you receive for free when you order Game Development Hero.
A look at what's covered in the report...
Charity and Non-Profits
Several game designers and companies have taken the learnings of the game industry and put them to use solving social issues in our real lives. From imagining a world where petroleum prices have skyrocketed to supporting a U.S. presidential candidate by spurring real-world action, games have evolved (and continue to evolve) to get people outside and acting. Learn about the pioneers in this genre, what they're doing, and the new ways they're planning on using games to literally save the world.
Military and Training
Games have incredible potential as teaching tools, being able to provide structured environments, feedback, and help at the perfect moments, combining the best-in-class of artificial intelligence, teaching, and learning. In Next Frontiers, read about what cutting-edge games are already being used to turn the tide of battle, and what's coming.
Medicine and Health
Wii Fit was just the beginning. The next generation of game designers are teaming up with doctors and researchers around the globe to help make us healthier, reduce physical pain, and help us have more fun during treatment and throughout important parts of our everyday lives.
Digital Fine Arts
Traditionally the fine arts have been dominated by static forms: painting, sculpture, dance or theatre. But recent developments by some avant-garde computer scientists has turned traditional art by its head, creating interactive displays, game titles that deal with deep human messages, and more. The arts will never be the same again.
Receive The Next Frontiers of Game Design for FREE (Normally $24.95) when you order now!
[Click Here to Order and Receive The Next Frontiers of Game Design as a Free Bonus!](#buynow)
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Game Development Hero Instant Edition PLUS The Next Frontiers of Game Design ($44.90 value!)
Only $19.95
You'll receive instant access to all the knowledge, steps, and advice you need to break into the games industry. In addition, you'll receive The Next Frontiers of Game Design, normally $24.95, for free!
Game Development Hero Instant Edition is delivered as an Adobe PDF file and requires [Adobe Acrobat ](http://get.adobe.com/reader/)to read. It will be delivered by email within a few minutes of making your purchase.
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