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Virtual Worlds Info Ebook





WHAT INSIDERS KNOW ABOUT VIRTUAL REALITY AND WHY IT’S IMPERATIVE YOU KNOW IT, TOO!



Dear computer-user (and who among us is not in that category?)



There’s a whole new world available to you online –right now! - and if you don’t know about it, you will not be prepared for the changes and innovations available to you nowadays as a parent, teacher, student, game-player, communicator, designer or entrepreneur.



No matter who you are, what your age is, how you are employed or what your passion is in life, you’ll find vital information which will guide you to a complete understanding of a global phenomenon you don’t dare ignore.



And you can learn about it right now, in a concise and fascinating e-book, for one very low price. Hours of research culled into one, informative source.



So just what is it that is so very important for you to get a handle on?

It’s called virtual reality and it takes place in virtual worlds.



Huh?



Maybe you’ve even heard of virtual reality and virtual worlds before, but you’re really not sure what those terms mean.  You know they have something to do with computers, probably computer games, but you really don’t play any of those games, so it hasn’t got much to do with you.



A virtual world is a computer-generated 3-D environment, which allows the user to interact in real time with visual and auditory stimuli, as well as with other users through the use of text, graphics, movement and sound.



An astonishing 600 million people around the world visit a virtual world every single day! And many of those millions are not gamers, but people just like you and me.



At this point you may be saying to yourself, but I’m too young, too old, not a game player, not tech savvy enough. Virtual worlds aren’t applicable to any aspect of my life.



Think again!



Virtual reality is absolutely permeating every aspect of society! It is an actuality not to be ignored!



Think back. Several years ago, were you one of those who just knew they wouldn’t ever have to deal with computers, so resisted learning about them?



Well, you found out you did have to know about them, didn’t you? And you discovered that they did become a simply huge part of your life.



The same is true of virtual reality.  It will also become a huge part of your life, and you are only hurting yourself and your family if you don’t find out what it’s all about and make room for it now in your world.



There are many aspects of life that do not need to take place in physical space anymore, and, quite simply, there is no aspect of living that the virtual world explosion has not embraced, or will not embrace very, very soon.



Virtual reality is not just for game playing.  Not anymore.  Not by a long shot.



But where do you begin?  There is simply too much information to absorb, too many applications to read about, too much technical jargon to wade through. Who has the time necessary to get up to speed on this life-changing new reality?



Don’t fret.  You won’t have to spend hours online reading web sites and struggling through terms you don’t understand.  You will no longer have to remove yourself from conversations about how virtual reality is not only our future, but our children’s future, as well.  Nor will you have to wonder what your children are doing online, and if they are safe.



Now there is a comprehensive, fun to read e-book overview of the exploding world of virtual reality, “Virtual Worlds: Past, Present and Future,” Over 70 illustrated pages of condensed, meticulously researched information, in a high-resolution PDF (Portable Document Format) file, which will fill you in on every aspect of this booming new industry and all the ways in which it will touch your life.  All this information, in one handy place, for just $29.00.
   
            


Consider this.  All the work of compiling pertinent information has been done for you, and after you read this e-book, you will have a real grasp of what this phenomenon is all about. And there is a money-back guarantee.  If, after reviewing the e-book for 60 days, you are not completely satisfied with “Virtual Worlds: Past, Present and Future”, your money will be returned to you with absolutely no hassle!



Over the years, virtual reality has grown from just the gaming world to ever-expanding applications offering everything from general amusement, to education, finance, the health industry, military training, psychology, business strategies, job training and the near-explosive exchange of ideas and information all over the world.



Do you belong to Facebook or MySpace?  Then you are already a member of a virtual world. But there are so many other things you must know.



Why you need to read “Virtual Worlds: Past, Present and Future”, no matter what your age. You’ll learn everything you need to know about virtual reality including:


Ways to keep your child safe in virtual reality, and about how to read video game ratings.

Why you should become a member of a social network, and how easy it is now to connect with friends and family.

How to enjoy the benefits of online shopping in virtual malls. No more hassles looking for a parking space or battling the crowds.

How does the military use virtual reality to train soldiers?

Can you really use online gaming experience on a resume?

What are the signs of video game addiction? If you have a friend or loved one who is too consumed with virtual worlds, what should you do?

Thinking of going back to school?  You may well find yourself in a virtual classroom in the very near future.  Harvard already has them!

What is the history behind virtual worlds?

Why do some people think we are already living in a virtual world?

Why do we love to play games of any sort?

What are the top online games?  What are they all about?

What the heck does the gamer lingo mean?

Considering the future of virtual reality, should we be alarmed?

How do engineers, architects, designers and realtors use virtual reality to help you find just what you’re looking for in an office or home?

What is an avatar and how can you customize yours to reflect the real you?

BONUS! Get also exclusive access to a password protected website page where you will find 200+ links related with this e-book to enhance its information.  Still having doubts ?, continue reading and find more information about this e-book including the TOC (Table of Contents), an excerpt and testimonials.

Table of Contents:

Chapter 1: Online Meets Offline in Virtual Worlds
Chapter 2: Common Concepts Shared by All Virtual Worlds
Chapter 3: Types of Virtual Worlds
Chapter 4: Why Do We Love Playing Games?
Chapter 5: Early Gaming
Chapter 6: The Dawn of Virtual Reality
Chapter 7: The World of Virtual Reality and the World of Fantasy
Chapter 8: Other Applications of Virtual Reality in Everyday Life
Chapter 9: Popular Video Games of Today
Chapter 10: Common Terminology
Chapter 11: How to Enter a Virtual World
Chapter 12: Creating Your Avatar
Chapter 13: The Future of Avatars
Chapter 14: From Real Life to Virtual Life
Chapter 15: Come on In; the Economy’s Fine!
Chapter 16: Do You Need to Go Out in the World to See the World?
Chapter 17: How Should I Talk in the Virtual World?
Chapter 18: How Should I Behave?
Chapter 19: The Establishment of Tele-presence, or Being There
Chapter 20: This is your Brain. This is your Brain on VR
Chapter 21: The Simulation Hypothesis
Chapter 22: Staying Safe in the Virtual World
Chapter 23: Keeping your Child Safe in the Virtual Enviroment
Chapter 24: The Dark Side of Virtual Reality: Addiction and Other Dangers
Chapter 25: The Zork Trilogy (1977)
Chapter 26: Ultima Series (1980)
Chapter 27: Final Fantasy Series (1987)
Chapter 28: Doom (1993)
Chapter 29: Myst (1993)
Chapter 30: System Shock (1994)
Chapter 31: Grand Theft Auto Series (1997)
Chapter 32: Metal Gear Solid (1998)
Chapter 33: Deus Ex and the Idea of Immersive Simulation (2000)
Chapter 34: The Sims (2000)
Chapter 35: EVE Online (2003)
Chapter 36: Second Life (2003)
Chapter 37: World of Warcraft (2004)
Chapter 38: Half Life 2 (2004)
Chapter 39: The Nintendo Wii (2005)
Chapter 40: A Glimpse into the Future
Chapter 41: User Generated Content
Chapter 42: Emergent Game Play
Chapter 43: What Can We Expect in the Future?
References and Enhanced Information

Excerpt (Beginning of Chapter 1):

In the midst of the Information Age, a time when technological advances are occurring nearly every second, it shouldn’t be a surprise that we often refer to our real lives as our "offline lives", and time spent on the Internet, in chat rooms, online gaming, and social networking sites as our "online lives".

And really, it all boils down to this. If you’re not terribly satisfied with how your "offline life" has turned out, you can simply rewrite it - to undo the past, recreate yourself, to be the fearless hero you’ve always wanted to be, or the gun-wielding maniac in a virtual shooting game. In virtual realities, you can escape boredom, depression, loneliness, and all the other unpleasant side effects of real life.

TESTIMONIALS:

"I highly recommend this e-book to anyone with an interest in virtual worlds. Although I've been involved in virtual worlds as a developer for many years I discovered there was much I didn't know, and I found the e-book a delight to read. It's very well organized, easily read, and has a wealth of knowledge. As a superbly comprehensive guide, it takes you through all aspects of virtual world learning. Not only does it serve as a kind of history e-book on virtual worlds with an eye towards the future, it is also an informative guide or 'how to' e-book and has many helpful tips for those involved in all aspects of virtual worlds."
[Luna Bliss](http://www.lunabliss.us/)

Here it is all, in one e-book, a comprehensive illustrated guide to virtual reality for the game player, social networker, business person, mom, dad, student or medical patient, bargain-hunter, engineer or home buyer.  All for one low, low price, and a money-back guarantee if you are not completely satisfied!



So don’t procrastinate, thinking virtual reality is a world you can safely ignore.  You can’t afford to!  It touches too many important aspects of all of our lives!

Within minutes, you can become up-to-date on this rapidly emerging reality. All for just $29.00 when you order “Virtual Worlds: Past, Present and Future”. 

I’m Ready to Order Now! All This Information at One Low Price, and a Money-Back Guarantee! Simply click the Clickbank button below and you will receive the e-book by direct download in aprox. 1 to 5 min., depending on your internet connection.




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Don’t delay.  You honestly don’t know what in the world(s) you are missing!

Download the [Adobe Acrobat Reader](http://get.adobe.com/es/reader/) for free to read your e-book (PDF file).
If you need to contact us please use this [Form](http://www.virtualworldsinfo.com/contact-virtual-worlds-info.html)





 


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In database since 2010-06-10 and last updated on 2011-04-15
 
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